

Ripto wants to steal the dragonflies, or maybe kill them, but when he waves his wand they end up scattering across the world instead-either the wand is broken, or he waved it wrong. There's a theory that every character in a story is actually a part of the writer, and watching Ripto botch things up right from the start is some of the strongest proof of that theory to date.

Poor scene blocking aside, the game just wants to establish that there are a lot of dragonflies in one place so it can get on with Spyro's old nemesis Ripto showing up and making all the dragonflies disappear, and it sort of does that in a clumsy way.

It's hard to imagine why he screams after staring up at it for a few seconds. The dialogue doesn't make it very clear that this is what is going on it's more focused on making a joke about Spyro's friend Hunter being scared by a large balloon. The game's story opens at a party for some of the younger dragons, who are getting paired up with dragonflies that day. Your goal in Spyro: ETD is to rescue dragonflies. If this review was limited to one sentence, it would be this: Spyro: ETD has an unacceptable choppiness to its frame rate. While it may have some great predecessors, this latest Spyro is an almost unplayable train wreck of a game that has no direction, no technical merit, and little appeal except as a game design house of horrors and a showcase for some good music by Stewart Copeland. The best-selling Spyro the Dragon series of lighthearted action adventure games takes a sharp turn for the worse in Universal Interactive's Spyro: Enter the Dragonfly.
